﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace CroCommando
{
    class CroCoPlayer
    {
        private String playerName;
        private int score;
        private Texture2D head;
        private Texture2D body;
        private Weapon currentWeapon;

        private int currentFrame;
        private int animationLength; //Number of frames
        private Point frameSize;
        

        public CroCoPlayer(String playerName, Texture2D head, Texture2D body, Weapon currentWeapon)
        {
            this.playerName = playerName;
            this.score = 0;
            this.head = head;
            this.body = body;
            this.currentWeapon = currentWeapon;
        }

        public int Score { get; set; }
    }

}
